升级后的2048小游戏导语“嗨嗨嗨!别睡了,醒醒醒醒!该干活儿了~”by——顾木子吖!“刚睡醒,大佬你有什么事儿吖?”by——全体成员!上期给大家分享的超详细——简易版本的2048都吃透了没?咳咳咳......没吃透也没。

“嗨嗨嗨!别睡了,醒醒醒醒!该干活儿了~” by——顾木子吖!
“刚睡醒,大佬你有什么事儿吖?” by——全体成员!
上期给大家分享的超详细——简易版本的2048都吃透了没?咳咳咳......没吃透也没关系!
慢慢来,木木子一直在等你们崛起~哈哈哈哈 ,呐~ 现在这篇文章的话是上次承诺的一个升级版本的2048小游戏。
比之之前那款呢?有什么不同?
那当然是大大的不同那,今天教大家写的这款是有界面的小程序,单单是有界面的这一点就可以超前面那款了,更加富有趣味性的撒~来,我们来看看!
正文环境安装:Python3、pycharm、Pygame模块等。
pip install -i https://pypi.douban.com/simple/ pygame
音乐、背景、字体等。
import os'''FPS'''FPS = 60'''背景颜色'''BG_COLOR = '#D3D3D3''''屏幕大小'''SCREENSIZE = (650, 370)'''保存当前最高分的文件'''MAX_SCORE_FILEPATH = 'score''''字体路径'''FONTPATH = os.path.join(os.getcwd(), 'resources/font/Gabriola.ttf')'''背景音乐路径'''BGMPATH = os.path.join(os.getcwd(), 'resources/audio/bgm.mp3')'''其他一些必要的常量'''MARGIN_SIZE = 10BLOCK_SIZE = 80GAME_MATRIX_SIZE = (4, 4)
定义2048游戏:
class Game2048(object):def __init__(self, matrix_size=(4, 4), max_score_filepath=None, **kwargs):# matrix_size: (num_rows, num_cols)self.matrix_size = matrix_size# 游戏最高分保存路径self.max_score_filepath = max_score_filepath# 初始化self.initialize()'''更新游戏状态'''def update(self):game_matrix_before = copy.deepcopy(self.game_matrix)self.move()if game_matrix_before != self.game_matrix: self.randomGenerateNumber()if self.score > self.max_score: self.max_score = self.score'''根据指定的方向, 移动所有数字块'''def move(self):# 提取非空数字def extract(array):array_new = []for item in array:if item != 'null': array_new.append(item)return array_new# 合并非空数字def merge(array):score = 0if len(array) < 2: return array, scorefor i in range(len(array)-1):if array[i] == 'null':breakif array[i] == array[i 1]:array[i] *= 2array.pop(i 1)array.append('null')score= array[i]return extract(array), score# 不需要移动的话直接returnif self.move_direction is None: return# 向上if self.move_direction == 'up':for j in range(self.matrix_size[1]):col = []for i in range(self.matrix_size[0]):col.append(self.game_matrix[i][j])col = extract(col)col.reverse()col, score = merge(col)self.score= scorecol.reverse()col = col['null',] * (self.matrix_size[0] - len(col))for i in range(self.matrix_size[0]):self.game_matrix[i][j] = col[i]# 向下elif self.move_direction == 'down':for j in range(self.matrix_size[1]):col = []for i in range(self.matrix_size[0]):col.append(self.game_matrix[i][j])col = extract(col)col, score = merge(col)self.score= scorecol = ['null',] * (self.matrix_size[0] - len(col))colfor i in range(self.matrix_size[0]):self.game_matrix[i][j] = col[i]# 向左elif self.move_direction == 'left':for idx, row in enumerate(copy.deepcopy(self.game_matrix)):row = extract(row)row.reverse()row, score = merge(row)self.score= scorerow.reverse()row = row['null',] * (self.matrix_size[1] - len(row))self.game_matrix[idx] = row# 向右elif self.move_direction == 'right':for idx, row in enumerate(copy.deepcopy(self.game_matrix)):row = extract(row)row, score = merge(row)self.score= scorerow = ['null',] * (self.matrix_size[1] - len(row))rowself.game_matrix[idx] = rowself.move_direction = None'''在新的位置随机生成数字'''def randomGenerateNumber(self):empty_pos = []for i in range(self.matrix_size[0]):for j in range(self.matrix_size[1]):if self.game_matrix[i][j] == 'null': empty_pos.append([i, j])i, j = random.choice(empty_pos)self.game_matrix[i][j] = 2 if random.random() > 0.1 else 4'''初始化'''def initialize(self):self.game_matrix = [['null' for _ in range(self.matrix_size[1])] for _ in range(self.matrix_size[0])]self.score = 0self.max_score = self.readMaxScore()self.move_direction = Noneself.randomGenerateNumber()self.randomGenerateNumber()'''设置移动方向'''def setDirection(self, direction):assert direction in ['up', 'down', 'left', 'right']self.move_direction = direction'''保存最高分'''def saveMaxScore(self):f = open(self.max_score_filepath, 'w', encoding='utf-8')f.write(str(self.max_score))f.close()'''读取游戏最高分'''def readMaxScore(self):try:f = open(self.max_score_filepath, 'r', encoding='utf-8')score = int(f.read().strip())f.close()return scoreexcept:return 0'''游戏是否结束'''@propertydef isgameover(self):for i in range(self.matrix_size[0]):for j in range(self.matrix_size[1]):if self.game_matrix[i][j] == 'null': return Falseif (i == self.matrix_size[0] - 1) and (j == self.matrix_size[1] - 1):continueelif (i == self.matrix_size[0] - 1):if (self.game_matrix[i][j] == self.game_matrix[i][j 1]):return Falseelif (j == self.matrix_size[1] - 1):if (self.game_matrix[i][j] == self.game_matrix[i 1][j]):return Falseelse:if (self.game_matrix[i][j] == self.game_matrix[i 1][j]) or (self.game_matrix[i][j] == self.game_matrix[i][j 1]):return Falsereturn True
不同的数字2-4-8等等组合成不同的数字颜色相应的变化。
颜色展示:
def getColorByNumber(number):number2color_dict = {2: ['#eee4da', '#776e65'], 4: ['#ede0c8', '#776e65'], 8: ['#f2b179', '#f9f6f2'],16: ['#f59563', '#f9f6f2'], 32: ['#f67c5f', '#f9f6f2'], 64: ['#f65e3b', '#f9f6f2'],128: ['#edcf72', '#f9f6f2'], 256: ['#edcc61', '#f9f6f2'], 512: ['#edc850', '#f9f6f2'],1024: ['#edc53f', '#f9f6f2'], 2048: ['#edc22e', '#f9f6f2'], 4096: ['#eee4da', '#776e65'],8192: ['#edc22e', '#f9f6f2'], 16384: ['#f2b179', '#776e65'], 32768: ['#f59563', '#776e65'],65536: ['#f67c5f', '#f9f6f2'], 'null': ['#9e948a', None]}return number2color_dict[number]'''将2048游戏的当前数字排列画到屏幕上'''def drawGameMatrix(screen, game_matrix, cfg):for i in range(len(game_matrix)):for j in range(len(game_matrix[i])):number = game_matrix[i][j]x = cfg.MARGIN_SIZE * (j1)cfg.BLOCK_SIZE * jy = cfg.MARGIN_SIZE * (i1)cfg.BLOCK_SIZE * ipygame.draw.rect(screen, pygame.Color(getColorByNumber(number)[0]), (x, y, cfg.BLOCK_SIZE, cfg.BLOCK_SIZE))if number != 'null':font_color = pygame.Color(getColorByNumber(number)[1])font_size = cfg.BLOCK_SIZE - 10 * len(str(number))font = pygame.font.Font(cfg.FONTPATH, font_size)text = font.render(str(number), True, font_color)text_rect = text.get_rect()text_rect.centerx, text_rect.centery = xcfg.BLOCK_SIZE / 2, ycfg.BLOCK_SIZE / 2screen.blit(text, text_rect)
如下图:玩法介绍、分数显示。
'''将游戏的最高分和当前分数画到屏幕上'''def drawScore(screen, score, max_score, cfg):font_color = (255, 255, 255)font_size = 30font = pygame.font.Font(cfg.FONTPATH, font_size)text_max_score = font.render('Best: %s' % max_score, True, font_color)text_score = font.render('Score: %s' % score, True, font_color)start_x = cfg.BLOCK_SIZE * cfg.GAME_MATRIX_SIZE[1]cfg.MARGIN_SIZE * (cfg.GAME_MATRIX_SIZE[1]1)screen.blit(text_max_score, (start_x 10, 10))screen.blit(text_score, (start_x 10, 20 text_score.get_rect().height))start_y = 30text_score.get_rect().heighttext_max_score.get_rect().heightreturn (start_x, start_y)'''游戏介绍'''def drawGameIntro(screen, start_x, start_y, cfg):start_y= 40font_color = (0, 0, 0)font_size_big = 30font_size_small = 20font_big = pygame.font.Font(cfg.FONTPATH, font_size_big)font_small = pygame.font.Font(cfg.FONTPATH, font_size_small)intros = ['Game play:', ' Slide the keyboard up, down, left and right.', 'Combine two identical numbers', 'For example: 22 = 4, 44 = 8... Until 10241024 = 2048!', 'You win!']for idx, intro in enumerate(intros):font = font_big if idx == 0 else font_smalltext = font.render(intro, True, font_color)screen.blit(text, (start_x 10, start_y))start_y= text.get_rect().height10
附源码:
def endInterface(screen, cfg):font_size_big = 60font_size_small = 30font_color = (255, 255, 255)font_big = pygame.font.Font(cfg.FONTPATH, font_size_big)font_small = pygame.font.Font(cfg.FONTPATH, font_size_small)surface = screen.convert_alpha()surface.fill((127, 255, 212, 2))text = font_big.render('Game Over!', True, font_color)text_rect = text.get_rect()text_rect.centerx, text_rect.centery = cfg.SCREENSIZE[0]/2, cfg.SCREENSIZE[1]/2-50surface.blit(text, text_rect)button_width, button_height = 100, 40button_start_x_left = cfg.SCREENSIZE[0] / 2 - button_width - 20button_start_x_right = cfg.SCREENSIZE[0] / 220button_start_y = cfg.SCREENSIZE[1] / 2 - button_height / 220pygame.draw.rect(surface, (0, 255, 255), (button_start_x_left, button_start_y, button_width, button_height))text_restart = font_small.render('Restart', True, font_color)text_restart_rect = text_restart.get_rect()text_restart_rect.centerx, text_restart_rect.centery = button_start_x_leftbutton_width / 2, button_start_ybutton_height / 2surface.blit(text_restart, text_restart_rect)pygame.draw.rect(surface, (0, 255, 255), (button_start_x_right, button_start_y, button_width, button_height))text_quit = font_small.render('Quit', True, font_color)text_quit_rect = text_quit.get_rect()text_quit_rect.centerx, text_quit_rect.centery = button_start_x_rightbutton_width / 2, button_start_ybutton_height / 2surface.blit(text_quit, text_quit_rect)while True:screen.blit(surface, (0, 0))for event in pygame.event.get():if event.type == pygame.QUIT:pygame.quit()sys.exit()elif event.type == pygame.MOUSEBUTTONDOWN and event.button:if text_quit_rect.collidepoint(pygame.mouse.get_pos()):return Falseif text_restart_rect.collidepoint(pygame.mouse.get_pos()):return Truepygame.display.update()
def main(cfg):# 游戏初始化pygame.init()screen = pygame.display.set_mode(cfg.SCREENSIZE)pygame.display.set_caption('2048小游戏升级版')# 播放背景音乐pygame.mixer.music.load(cfg.BGMPATH)pygame.mixer.music.play(-1)# 实例化2048游戏game_2048 = Game2048(matrix_size=cfg.GAME_MATRIX_SIZE, max_score_filepath=cfg.MAX_SCORE_FILEPATH)# 游戏主循环clock = pygame.time.Clock()is_running = Truewhile is_running:screen.fill(pygame.Color(cfg.BG_COLOR))# --按键检测for event in pygame.event.get():if event.type == pygame.QUIT:pygame.quit()sys.exit()elif event.type == pygame.KEYDOWN:if event.key in [pygame.K_UP, pygame.K_DOWN, pygame.K_LEFT, pygame.K_RIGHT]:game_2048.setDirection({pygame.K_UP: 'up', pygame.K_DOWN: 'down', pygame.K_LEFT: 'left', pygame.K_RIGHT: 'right'}[event.key])# --更新游戏状态game_2048.update()if game_2048.isgameover:game_2048.saveMaxScore()is_running = False# --将必要的游戏元素画到屏幕上drawGameMatrix(screen, game_2048.game_matrix, cfg)start_x, start_y = drawScore(screen, game_2048.score, game_2048.max_score, cfg)drawGameIntro(screen, start_x, start_y, cfg)# --屏幕更新pygame.display.update()clock.tick(cfg.FPS)return endInterface(screen, cfg)'''run'''if __name__ == '__main__':while True:if not main(cfg):break
本来是想给大家截一张2048的图的,但是玩了好几遍都卡死了,这图你们就将就着看叭~我尽力了!
总结好啦!这篇升级版的2048小游戏就到这里结束啦,快来试试你能通关嘛?
免费源码领取处:如需完整的项目源码 素材源码基地见:#私信小编06#即可获取免费的福利!
你们的支持是我最大的动力!!记得三连哦~mua 欢迎大家阅读往期的文章哦~
